UbiComp/ISWC 2026 Workshop Call for Paper | Wearable Design in Games and Entertainment

DATE

2026-05-20

author

Xia Ziyan

Wearable Design in Games and Entertainment

UbiComp/ISWC 2026 Workshop October 11, 2026 Shanghai, China

Wearable Design in Games and Entertainment: (a) Wearable System for Recognition of Human Lower Limb Mo tion;(b)Wearable and Game Design for Elderly People and People with Special Needs; (c) Textile Sensors and Electrodes; (d) Hands Gesture Recognition based on EMG signals; (e) Game Control via Wearable EMG Devices; (f) Phanthera: An Adaptive VR Exergame for Posture-Aware Recovery During Work Breaks; (g) Island of Qi: a body-sensing AR exergame; (h) Intuitive game control via spatial input devices.

OVERVIEW

We invite short papers from researchers, designers, practitioners, artists, students, developers, and industry professionals working at the intersection of wearable design and technologies for games, entertainment, embodied interaction, accessibility, and well-being.
Submissions can present research ideas, ongoing studies, design concepts, system descriptions, evaluation results, position papers, critical reflections, or early-stage prototypes related to wearable games and entertainment.

Location: Room 5D, Shanghai International Convention Center

KEYNOTE SPEAKERS

Prof. Dongyi Chen
Zhongyuan University of Technology,

University of Electronic Science and Technology of China

Prof. Haining Liang
The Hong Kong University of Science and Technology (Guangzhou)

SUBMISSION

• Length: 4 pages Short Papers, excluding references
• Format: ACM two-column proceedings format

• Submit portal: Submit through the Precision Conference portal. After logging in, select "SIGCHI → Ubicomp/ISWC Workshop 2026 → Ubicomp/ISWC Workshop 2026 WDGE".

Topics of Interest :

• Wearable technologies for games and entertainment
• Embodied interaction and body-based playful experience
• EMG, bio-signals, and gesture-based game interaction
• E-textiles, soft wearable, and smart materials for games
• Haptic feedback and multi-sensory playful experiences
• Wearable games for accessibility, rehabilitation, and well being
• Design methods, co-design, and speculative design for wearable games and entertainment
• User studies and evaluation of wearable gaming systems
• Mixed Reality, Virtual Reality Games

SCHEDULE

14:00-14:10

Opening and Icebreaker

14:10-14:35


Keynote 1. Prof. Dongyi Chen | Title: Wearable Affective Sensing-Driven VR Games: From Emotion Recognition to Adaptive Games

14:35-15:00


Keynote 2. Prof. Haining Liang | Title: Beyond Immersion: Integrating Social, Spatial, and Cultural Dimensions in Wearable XR Gaming

15:00-15:30

Lightning Talks: Papers 1-6 (5-minute presentation for each paper)

15:30-16:00

Coffee Break

16:00-16:25

Lightning Talks: Papers 7-11(5-minute presentation for each paper)

16:25-17:00

Wearable Game Experience Zone

17:00-17:35

Creative Ideation Session & Group Presentations

17:35-17:40

Best Paper Award and Closing

IMPORTANT DATES (AOE)

Submission deadline

June 26, 2026 → July 9, 2026

Author notification

July 16, 2026 → July 26, 2026 → July 28, 2026

Camera-ready deadline

July 31, 2026 → August 6, 2026

Workshop dates

October 11, 2026

Accepted submissions will be presented at the workshop through lightning talks.
At least one author of each accepted submission must register for the conference and attend the workshop offline or online

ORGANIZERS

Dr. Ziqian Bai
Southern University of Science and Technology

Dr. Tengjia Zuo
The Hong Kong University of Science and Technology (Guangzhou)

Dr. Erik Van der Spek
Eindhoven University of Technology

Dr. Jingya Li
Beijing Jiaotong University

STUDENT ORGANIZERS

Ziyan Xia
Southern University of Science and Technology

Zhexi Wang
Southern University of Science and Technology

Kai Lin
Southern University of Science and Technology

Ming Yin
The Hong Kong University of Science and Technology (Guangzhou)

Kehan Xie
The Hong Kong University of Science and Technology (Guangzhou)

Yujie Huang
The Hong Kong University of Science and Technology (Guangzhou)

Qi Hu
The Hong Kong University of Science and Technology (Guangzhou)

ACCEPTED PAPERS

01

A New Design Paradigm for Wearable Game Interaction in the Rehabilitation of People with Limited Hand Mobility

Ziyan Xia, Zhexi Wang, Zeyu Yang, Yucong Cai, Yuxuan Zhong, Tengjia Zuo, Christina Zong-Hao Ma, Xiaoqian Deng, Kaiyi Qiu, Ziqian Bai

02

Battle of Infections: Exploring Face-Adjacent Wearable Controllers for Embodied Play

Jianing Yu, May Choy

03

From Notifications to Quests: Reframing Wearable Health Interventions Through RPG Quest Systems

Edward F. Melcer, Joey Villeneuve, Adrian Tu, Thilini Savindya Karunarathna, Nhung Huyen Hoang, Zilu Liang

04

From Route Instructions to Familiar Guides: AI-Cloned Familiar Voices in Game-like VR Navigation

Zelin Pan, Jia Xin Xiao, Jiaxin Zhang

05

GazeMerge: A Tabletop Mixed Reality Game for Supporting Joint Attention and Social-Emotional Interaction in Autistic Children

Yuqing Liu, Jingzhou Gao, Allan Fowler

06

InnerGarden: A VR-Based Environmental Biofeedback System for Relaxation Exercise

Bin Yu, Khalid Taachirt, Manuela Conte, Somaya Ben Allouch

07

ItemCompass: Real-Time Edge-AI Wearable Vision for Tag-Free Domestic Object Retrieval

Tsz Lok Cheung, Jeff Kai-Tai Tang, Anthony Kong, Zackary P. T. Sin


08

Light by Breath: Breath-Driven Visibility Maintenance for Embodied Presence in Reconstructed XR Spaces

Yuan Feng, Jingwen Mao, Hongji Yuan, Tongzhou Yu

09

Lumitree: Repurposing Smartwatch Ambient Light Sensors for Morning Light Promotion through Serious Gam

Thilini Savindya Karunarathna, Nhung Huyen Hoang, Joey Villeneuve, Edward F. Melcer, Zilu Liang

10

RehabWear: A Vision-Inertial Wearable Game System for Intergenerational Home-Based Upper-Limb Stroke Rehabilitation

Baixi Xing, Siqi Li, Qun Wu

11

Toward Personalized Wearable Emotion Sensing for Adaptive Games and Entertainment

Daohong Wei, Dongyi Chen, Guojie Sun

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baizq@sustech.edu.cn